
The only way to rush goods is to get lucky with 4x production. I can say, at that stage of development, I'd be running one axe, 2 mead, and one horn. By then, I'll probably have all the horns and will be looking ahead a tech or two, and start producing while I finish up mead.

You might even be caught off guard with a x4 near enough to the end that it brings your plans forward (which is where it’s better to diversify once you’re nearing the amount of a single good you need so if you get a x4 it’s not wasted on something you can’t use)Ĭlick to expand.I would have looked ahead and run axes to unlock the last tech, and with only 4 axes needed for the next tech, probably the next tech after that as well.

If you manage to catch it early enough you should be able to start producing the 10’s without adding much time onto the end if any. This usually is enough time to place down willows and goods buildings. So as I wait for that single goods building to finish I tear down anything I don’t need and replace it with what I do need. What usually I find happens is on the final collect of goods I’ll have more buildings then the amount I need for unlocking final techs. You only need to change once you get to the wool, maybe once you get to horns depending on how the run pans out Click to expand.I’ve always produced whatever goods type I need as I need them prioritising any additional buildings to be the ones that will shortly be in high demandįor your specific strategy you don’t have to deviate too much early on.
